Lessons
Topics we typically cover in class together.
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Design Process
In this course, we’ll take an iterative approach to design. No one “process” fits all projects. However, we’ll find it useful to alternate between divergent (exploratory) and convergent (decisive) thinking, and to find ways to test ideas efficiently to gain confidence in our decisions.
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Usability Testing
In order to build better products, it’s useful to test prototypes with potential users to identify opportunities to improve our designs before investing in full production.
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User Interviews
When planning new design work, interviewing potential users helps us understand behaviors and contexts to narrow down the problem(s) we should address.
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Paper Prototyping
Prototyping is often best done in cheap and fast ways, so that we can work out the kinks in design concepts quickly and deliver a better final product.
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Designing in Sketch
Visual design aims to improve the user experience through the use of layouts, colors, typography and other visual elements. It’s important to start thinking about how to approach this process and the tools we can use. In this class, we will use Sketch as our primary tool for visual design.
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Surveys
Surveys can also help us form a better picture of our users, their behaviors, and preferences.
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Personas
Personas are a deliverable which helps us summarize and communicate findings from user research, embodying those findings in a representative user which other stakeholders can empathize with as well.
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Research Synthesis
Affinity diagramming will help us look for patterns in our raw data, and we will distill our findings into problem statements.
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Design Reports
Writing about your design work is a good practice in general, to document your process and results. For us, these will serve double duty as early drafts of our eventual portfolios.
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HTML Basics
HTML is the essential building block of web pages. It provides structure to content, and gives browsers meaningful information which supports built-in accessibility and discoverability features.
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Realism in Interfaces
Use subtle lighting effects to enhance the affordances in your interfaces.
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Reusable Components
Make flexible and reusable components to speed up your design process, and make it easier to translate your designs into a component-based design system.
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Evaluative Research
We’ll extend our evaluative research toolbox to include heuristic analysis.
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User Flows
Is important to understand the path users have to follow in order to meet their goals and sometimes we need to communicate this paths in a time efficient way.
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Motion for Interaction
Motion should be used to add clarity to a user interface, and then sparingly and with nuance. A little bit goes a long way.
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Layouts with CSS
Use CSS grid and flexbox to create flexible and responsive interface layous.
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Visual Design
Visual design makes our work, aesthetic, clear, and usable. We’ll start exploring some principles of typography and layout in this class. Keep in mind that theory will only take your design work so far. You have to produce work, look at it, and try again in order to actually improve.
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Competitive Analysis
We’ll cover how to conduct competitive research.
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Human Interface Guidelines
We’ll focus on Apple’s Human Interface Guidelines for iOS (phones and tablets) for now, with an emphasis on the navigation models in iOS.
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Material Design
We’ll focus on how Google’s Material Design system works on Android devices (primarily phones) and explore the primary navigation model.
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Color Systems
Exploration is key to creating beautiful user interfaces. We don’t see design in our mind, we perceive it with our eyes, and interact with it with our hands. Until a possibility is down on paper or screen, it’s not a possibility you’ve considered. Give yourself as many possibilities to choose from as you can.
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Inspiration and Aspiration
In this lesson, we will explore a few different topics in order to stretch your UI skills.
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Content Strategy
Assess, organize, and plan for content needs.
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Desirability Testing
We’ll try out a couple of card sorting techniques to help us more objectively gauge the desirability and aesthetic appeal of our designs.
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Observational Research
The best way to gather information about users' behaviors is to actually observe them doing things in their natural context.
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IA Methods
We’ll briefly discuss task analysis and scenarios as optional information architecture topics which may be helpful for your projects.
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Web App Design
We’ll look at some examples of dashboards and discuss some best practices for organizing content within a desktop web app.
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Working with Clients and Stakeholders
We’ll discuss as a class some strategies for setting expectations and effective communication with clients.
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Lightning Presentations
Give a brief presentation on a topic to share new learning with your peers.
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User Stories
User Stories will help us define smaller chunks of features, which we can then prioritize for our products.
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Writing for Interfaces
Write copy for interfaces, content, and documentation to improve clarity, consistency, and voice.
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Portfolio Workshop
Where do I begin?
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Interface Controls
Design interfaces with appropriate and familiar controls.
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CSS Animations
Use CSS to apply interactive animations to an interface.
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Adaptive Interfaces
Make your designs flexible to adapt to different user needs and abilities.
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Coding review
A chance to review together everything we’ve learned so far about HTML & CSS and how to apply it to our current project.