Patterns July 26, 2020
Design Ethics July 26, 2020
Inclusive Design July 26, 2020
Brand July 26, 2020
Personality July 26, 2020
Visual Design July 26, 2020
Taxonomy July 26, 2020
Business Goals July 26, 2020
Design Decisions July 26, 2020
Mental Model July 26, 2020
Storytelling July 26, 2020
Strategy July 26, 2020
Interaction Design July 26, 2020
Interface July 26, 2020
User Experience July 26, 2020
Discovery July 26, 2020
Emotion July 26, 2020
Empathy July 26, 2020
Findability July 25, 2020
App map July 20, 2020
Interaction July 20, 2020
Macro-interaction July 20, 2020
User Flow July 20, 2020
Wireflow July 20, 2020
Android July 18, 2020
Animation July 18, 2020
Business July 18, 2020
Collaboration July 18, 2020
Competitive Analysis July 18, 2020
Critique July 18, 2020
Define July 18, 2020
Design implementation July 18, 2020
Desirability July 18, 2020
Diagram July 18, 2020
Divergent July 18, 2020
Evaluative Research July 18, 2020
Exploration July 18, 2020
Feedback July 18, 2020
Fidelity July 18, 2020
Flexible layout July 18, 2020
Focus July 18, 2020
Frontend July 18, 2020
Happy path July 18, 2020
Heuristic Evaluation July 18, 2020
Hierarchy July 18, 2020
Hotspot July 18, 2020
Human Interface Guidelines July 18, 2020
Icon July 18, 2020
Ideation July 18, 2020
Insight July 18, 2020
Interface Controls July 18, 2020
Interface Layout July 18, 2020
iOS July 18, 2020
Iteration July 18, 2020
Layout July 18, 2020
Macrocopy July 18, 2020
Material Design July 18, 2020
Media query July 18, 2020
Micro-interaction July 18, 2020
Paper prototype July 18, 2020
Planning July 18, 2020
Presentation July 18, 2020
Presenting Design July 18, 2020
Product Development July 18, 2020
Project Planning July 18, 2020
Proto-persona July 18, 2020
Prototype July 18, 2020
Quantitative July 18, 2020
Research Recruiting July 18, 2020
Sketching July 18, 2020
Slide Design July 18, 2020
Snowball Recruiting July 18, 2020
Spreadsheet July 18, 2020
Synthesis July 18, 2020
Timeboxing July 18, 2020
Usability Evaluation July 18, 2020
Usability Testing July 18, 2020
Voice July 18, 2020
Web Development July 18, 2020
Wireframe July 18, 2020
Information Architecture March 14, 2020
Organize the structure of digital products to improve navigation and management of content.
Native App March 14, 2020
An application built to run on a specific platform, such as iOS, Android, Windows, or Mac. The term is used to differentiate from a web-based app, or “web app”.
User Interface March 14, 2020
The point of contact between the user and the technology.
Resources March 14, 2020
Sketch App Resources March 14, 2020
Accessibility March 14, 2020
Make your products more accessible.
Affinity Diagram March 14, 2020
Affinity diagram is a tool to help you see patterns in the raw data you collected.
Agile March 14, 2020
Generally describes an iterative product development process most often found in teams working on software, sometimes applied elsewhere.
Benchmarking March 14, 2020
Card Sorting March 14, 2020
Method used to identify how people organize and look for information, helpful for making navigation decisions.
Color March 14, 2020
Use color to add personality, meaning, and dimension to designs, while maintaining legibility and accessibility.
Competitive Analysis March 14, 2020
Desk research done to gather information about strengths and weaknesses of competitors, to aid in making better product decisions.
Composition March 14, 2020
The arrangement of elements on the screen (or page).
Content March 14, 2020
The raw material of a digital product, generally what someone is there to find.
Content Audit March 14, 2020
A detailed process for identifying and cataloging pages in a content-heavy website.
Content Strategy March 14, 2020
Organizing, planning, and scheduling content.
Controls March 14, 2020
A control allows users to change something using the interface that they are interacting with.
CSS March 14, 2020
Cascading Style Sheets are used to provide suggestions to web browsers about how content should be presented visually.
CSS Animation March 14, 2020
CSS Grid March 14, 2020
A CSS specification for grid-based layouts in web browsers.
Customization March 14, 2020
When the user can modify their experience or interface in some way.
Design Process March 14, 2020
A general way of planning and executing design work.
Design Reports March 14, 2020
Design Systems March 14, 2020
An overarching set of high- to low-level design decisions documented in some way to maintain coherency and ease ongoing design decisions.
Design Thinking March 14, 2020
Describes a mindset and way of approaching problem-solving, generally in a human-centered way.
Double Diamond March 14, 2020
A useful way of thinking about design as a series of divergent and convergent processes.
Flexbox March 14, 2020
A CSS specification for simple layouts in web browsers.
Forms March 14, 2020
At some point, most interfaces need to gather information from a user. Generally this is done with a form.
Heuristics March 14, 2020
“Rules of thumb” used to guide analysis of existing systems and the evaluation of new ones. Best practice not to think of these as “best practices”—different heuristics may serve you better in different contexts.
HTML March 14, 2020
HyperText Markup Language, used to write, uh, web pages.
Inspiration March 14, 2020
Steal like an artist.
Interview March 14, 2020
Conversations with people to surface evidence about their needs.
Jobs To Be Done March 14, 2020
A way of thinking about products from the perspective of user goals. What does someone hire the product to do?
Lean March 14, 2020
Microcopy March 14, 2020
Bits of text used in interfaces to guide, support, and inform.
Moodboard March 14, 2020
Collection of visual inspiration to help establish look and feel for a brand or product.
Motion March 14, 2020
Use motion to clarify interactions.
Navigation March 14, 2020
How a user gets around in an app or website.
Observation March 14, 2020
Observe users to gather behavioral evidence.
Persona March 14, 2020
A distillation of findings from user research into an fictional individual representing a realistic user of a product.
Personalization March 14, 2020
Adapting the interface or content of a product based on information about the user.
Portfolio March 14, 2020
A collection of work samples showcasing work product, skills, services offered, and often process.
Prioritization March 14, 2020
Ranking according to some criteria, commonly to determine relative value of various features in a system.
Problem Definition March 14, 2020
Gaining clarity over what problem(s) to address lends focus to our work and gives us criteria by which to make and evaluate decisions.
Problem Statement March 14, 2020
Succinctly describe the problem your work is trying to address. Should serve as a tool to keep your work on task, assess your results against, and communicate to other stakeholders what your work’s purpose has been.
Progressive Disclosure March 14, 2020
A strategy for hiding lower priority elements in an interface, which can be revealed when needed, in an effort to reduce clutter.
Prototyping March 14, 2020
Make cheap drafts of products and features to determine quickly what ideas are worth pursuing.
Responsive March 14, 2020
Generally used to describe websites which adapt their layouts based on available screen size.
Scenario March 14, 2020
A context and situation in which someone would use a product. Typically paired with a persona.
Sitemap March 14, 2020
An overview of all the pages in a website, typically organized in a tree diagram.
Sketch March 14, 2020
Sketch is a vector graphics editor specialized in the design of User Interfaces.
Sketch Plugins March 14, 2020
Staged Disclosure March 14, 2020
In a longer process, it may be useful to break things up into steps to reduce clutter and overwhelm.
Style Tile March 14, 2020
A collection of type, color, texture, and interface styles used to explore visual options early in a digital project. Especially helpful when working with clients.
Survey March 14, 2020
Use surveys to understand some basic information about users and their needs, as well as gather preferences and attitudinal data.
Task Analysis March 14, 2020
Break down how people currently accomplish certain tasks to thoroughly understand needs and identify opportunities to simplify workflows.
Testing March 14, 2020
Testing products and designs can be useful at many stages of the design process to generate ideas, evaluate options, and identify pain points.
Typography March 14, 2020
Use type to lay out information and interfaces, with a focus on clarity.
UI State March 14, 2020
Interfaces often convey some type of state, such as active or inactive, empty or full, successful or not, etc.
Usability March 14, 2020
Is the user able to figure out what it does and how to use it?
Use Case March 14, 2020
When planning a product or feature, a use case outlines a particular goal users should be able to accomplish, usually broken down into steps.
User Journey March 14, 2020
Maps a person’s experience with a service, typically across multiple touchpoints, usually visualizing their level of happiness and frustration.
User Research March 14, 2020
Who are our users? What do they need? How can we serve them better?
User Story March 14, 2020
“As a [type of user], I want to [do something] so I can [motivation].”
Writing March 14, 2020
Brevity is the soul of wit.